tag:blogger.com,1999:blog-7272872431029789665.post1441628843227432420..comments2023-09-09T08:13:26.857-04:00Comments on Kamal's NWN2 blog: Fixing the SLS, light tag bugKamalhttp://www.blogger.com/profile/17637115231105776944noreply@blogger.comBlogger15125tag:blogger.com,1999:blog-7272872431029789665.post-67135314996898441102011-11-05T09:46:30.600-04:002011-11-05T09:46:30.600-04:00Hi Kamal.
That worked! Yeh!
Thanks for this - It...Hi Kamal.<br /><br />That worked! Yeh!<br /><br />Thanks for this - It takes a whole load off my mind knowing I can use these to help with my own module.<br /><br />I was curious about the wall designs as well, as I had not seen those either. I guessed they must have been an option, but its not always easy to find them unless you are into area designing. :)<br /><br />Thanks again!<br /><br />Keep up the great work.<br /><br />Lance.Lance Botelle (Bard of Althéa)https://www.blogger.com/profile/16124192098553066324noreply@blogger.comtag:blogger.com,1999:blog-7272872431029789665.post-79875530151785884582011-11-04T18:22:14.382-04:002011-11-04T18:22:14.382-04:00I do have a very high spec pc, but I've done m...I do have a very high spec pc, but I've done much more complicated work on my old much lower spec pc (like making some of the Crimmor exteriors). This area isn't really heavy with anything.Kamalhttps://www.blogger.com/profile/17637115231105776944noreply@blogger.comtag:blogger.com,1999:blog-7272872431029789665.post-2287476043906418442011-11-04T18:18:51.781-04:002011-11-04T18:18:51.781-04:00http://dl.dropbox.com/u/3879894/basic_area.erf
I&...http://dl.dropbox.com/u/3879894/basic_area.erf<br /><br />I've taken out everything not visible in the screenshots, so it's just two rooms and empty tiles elsewhere. It can't get simpler than that. Yes, those are jail pieces. I thought you were referring to the walls themselves, which have a fleur de lis style latticework pattern.Kamalhttps://www.blogger.com/profile/17637115231105776944noreply@blogger.comtag:blogger.com,1999:blog-7272872431029789665.post-9760757503292689292011-11-04T16:32:12.165-04:002011-11-04T16:32:12.165-04:00Hi Kamal,
I was going to ask how you did the &quo...Hi Kamal,<br /><br />I was going to ask how you did the "lattice" work, but I think I worked it out that you used "jail" pieces.<br /><br />The main reason for being able to get at your work now is somply to adapt it to use for an area I have in mind.<br /><br />What are the chances of zipping up a kamal.mod module version of just that area rather than an erf? Maybe we can try getting around it that way?<br /><br />It's really strange that one area worked, but the other does not. Are you using a high spec computer that (perhaps) allows areas with more data in them to open and it is a very "busy" area perhaps? I'm just making guesses now.<br /><br />If we can try a cut down mod version of just the area, that would be good - if you are OK with trying that?<br /><br />Lance.Lance Botelle (Bard of Althéa)https://www.blogger.com/profile/16124192098553066324noreply@blogger.comtag:blogger.com,1999:blog-7272872431029789665.post-69781751266116905052011-11-04T09:20:57.932-04:002011-11-04T09:20:57.932-04:00I'm not sure if you can get the resref of an o...I'm not sure if you can get the resref of an object (ive never considered that).Kamalhttps://www.blogger.com/profile/17637115231105776944noreply@blogger.comtag:blogger.com,1999:blog-7272872431029789665.post-86752664041316431352011-11-04T08:53:23.885-04:002011-11-04T08:53:23.885-04:00Lance,
Yes, I opened the area and everything. In f...Lance,<br />Yes, I opened the area and everything. In fact I did that second export from the empty module I'd imported the area into using the first export. So I don't know what's going on, but ask your questions about it and I will look and answer.Kamalhttps://www.blogger.com/profile/17637115231105776944noreply@blogger.comtag:blogger.com,1999:blog-7272872431029789665.post-33222482522568422652011-11-04T07:37:19.644-04:002011-11-04T07:37:19.644-04:00Hi Kamal,
I downloaded the latest and it still cr...Hi Kamal,<br /><br />I downloaded the latest and it still crashes the toolset whenever I try to open the area to look at it in the toolset. I even tried loading it into another toolset on a second computer and same thing! So ...<br /><br />1) I can import the erf no problem.<br />2) I try to open area ... crash!<br /><br />Can you OPEN the area after importing it?<br /><br />0 ---- 0<br /><br />Hi Anon,<br /><br />I hope Kamal does not mind me answering here as well .... I imagine you could use resrefs as a check instead of a variable. That would be best if you were already aware of the problem and set about using distinct resrefs from the start. However, if you have already placed many lights already, that are supposed to work with tags, then using a small bit of script to add/check a variable is probably easier. After all, it may be that you have some lights that use the same resref (but different tags) that you do not want to turn on and off. You could either redo all the lights that matter throughout the different areas (change their resrefs) of add a bit of script to check the ones that use a certain tag already.<br /><br />I hope that makes sense.<br /><br />Lance.Lance Botelle (Bard of Althéa)https://www.blogger.com/profile/16124192098553066324noreply@blogger.comtag:blogger.com,1999:blog-7272872431029789665.post-58986588693863388372011-11-03T23:10:08.663-04:002011-11-03T23:10:08.663-04:00Couldn't you just use the ResRefs instead? I&#...Couldn't you just use the ResRefs instead? I'm not sure if those are lost upon reloading the module, but I don't see how they could.<br /><br />- AnduragaAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-7272872431029789665.post-58194662524383176462011-11-03T17:55:56.422-04:002011-11-03T17:55:56.422-04:00http://dl.dropbox.com/u/3879894/exported.7z
for w...http://dl.dropbox.com/u/3879894/exported.7z<br /><br />for what it's worth, I imported the erf from dropbox without issue.Kamalhttps://www.blogger.com/profile/17637115231105776944noreply@blogger.comtag:blogger.com,1999:blog-7272872431029789665.post-12055569246425631862011-11-03T09:22:13.934-04:002011-11-03T09:22:13.934-04:00Go ahead and use it. As I did for Path of Evil, I ...Go ahead and use it. As I did for Path of Evil, I will be releasing all the areas I make for Crimmor. I'll see about trying that area in a blank module when I get the chance.Kamalhttps://www.blogger.com/profile/17637115231105776944noreply@blogger.comtag:blogger.com,1999:blog-7272872431029789665.post-5202302659456993072011-11-03T08:19:39.898-04:002011-11-03T08:19:39.898-04:00Hi Kamal,
I downloaded this again and tried impor...Hi Kamal,<br /><br />I downloaded this again and tried importing again ... it imports OK, but whenever I try to open the area in the toolset, it crashes the toolset again. :(<br /><br />Any ideas what may be happening?<br /><br />What happens if you try to import your area into a new module build?<br /><br />Maybe you ould try zipping or winrar the erf file before uploading it to Dropbox?<br /><br />I am looking at your other area now and reworking it to fit in with one of my own area requirements. You have a gift for design. :) I hope you do not mind me working with it like this? It should be different enough to be different, but you might still recognise your own work.<br /><br />Lance.Lance Botelle (Bard of Althéa)https://www.blogger.com/profile/16124192098553066324noreply@blogger.comtag:blogger.com,1999:blog-7272872431029789665.post-8386809399430232482011-11-01T18:05:48.911-04:002011-11-01T18:05:48.911-04:00That is Estate wall 3 and estate ceiling 3 by the ...That is Estate wall 3 and estate ceiling 3 by the way in the picture. It has that pattern if you change the wall colors so they're not all the same.Kamalhttps://www.blogger.com/profile/17637115231105776944noreply@blogger.comtag:blogger.com,1999:blog-7272872431029789665.post-1005319362683131532011-11-01T18:03:00.573-04:002011-11-01T18:03:00.573-04:00Here's the area again
http://dl.dropbox.com/u/...Here's the area again<br />http://dl.dropbox.com/u/3879894/re-exported.erfKamalhttps://www.blogger.com/profile/17637115231105776944noreply@blogger.comtag:blogger.com,1999:blog-7272872431029789665.post-89849231223757662692011-11-01T08:47:11.337-04:002011-11-01T08:47:11.337-04:00"ModdLight", should have said, "Moo..."ModdLight", should have said, "MoodLight".Lance Botelle (Bard of Althéa)https://www.blogger.com/profile/16124192098553066324noreply@blogger.comtag:blogger.com,1999:blog-7272872431029789665.post-24402756286204865842011-11-01T08:45:42.433-04:002011-11-01T08:45:42.433-04:00Hi Kamal,
What a conincidence! I was fixing my ow...Hi Kamal,<br /><br />What a conincidence! I was fixing my own light system just a few weeks ago and was addressing the same issue of lights losing tags between loads.<br /><br />In the end, I simply added a variable on their first reference and then did the checks via the variable rather than tags from that point on.<br /><br />i.e. SetLocalInt(oLight, "LightTagFixMood", 1); when first using their tags and then ...<br />if(GetLocalInt(oLight, "LightTagFixMood") == 1){SetLightActive(oLight, TRUE);} when doing a search for lighst in an area.<br /><br />This way, all and any lights you want to turn on or off can be found in one loop whenever you want them to turn on or off, without being limited to just the nearest one.<br /><br />If you want me to send you my full script, then I can do. It simply sits in teh module heartbeat and turns all lighst on or off according to the hour of the day. As long as the lights are initially tagged as ModdLight, the script fixes the tag problem on its first loop pass.<br /><br />P.S. I posted again in your last blog as well.<br /><br />Lance.Lance Botelle (Bard of Althéa)https://www.blogger.com/profile/16124192098553066324noreply@blogger.com