tag:blogger.com,1999:blog-7272872431029789665.post3469912229927831068..comments2023-09-09T08:13:26.857-04:00Comments on Kamal's NWN2 blog: Campaign ideasKamalhttp://www.blogger.com/profile/17637115231105776944noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-7272872431029789665.post-79861005961824538992013-09-10T10:23:25.573-04:002013-09-10T10:23:25.573-04:00I'd like to say something as well here. Congra...I'd like to say something as well here. Congratulations on your previous works first of all. A PoE sequel would be really good and anticipated since its announcement. But I would go for something brand new. I would like to see more campaigns with epic scope, meaning travelling through the planes, meeting deities and what not. But as Lance said, and I agree, one of the most important thing in a big campaign is the little information in the beginning. I as a player, like to think during the whole story "why did this guy said that, and why did this happen". Some cliffhangers here and there. And reaching the end, all the pieces get together and make sense. <br />I don't really think there is a downside to it. After all, we build in the engine of a game that was exactly like that and we loved the infinity engine games that were also like that.<br /><br />Andy.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7272872431029789665.post-25382719457961017972013-08-08T09:22:01.712-04:002013-08-08T09:22:01.712-04:00Campaigns are difficult to get right. Too little t...Campaigns are difficult to get right. Too little to do and they become too much of a wandering affair. On the other hand, too much and the main goal is lost along the way. The one "objective" I strive to achieve when designing a campaign, which I like to see in other campaigns is this: Have a campaign start with less information about the main goal, but have a compelling reason to move into the campaign proper as the PC adventures. In this way, the campaign story grows as the PC develops to be able to handle it.<br /><br />The downside to this, however, (especially in cases like my own) is if it takes the builder too long to develop. i.e. Too big gaps between modules and the "pace" could be lost. I fear this will be my problem ... unless, of course, you have a very patient and forgiving audience.<br /><br />Bottom line, as long as the campaign is large and detailed enough, and released at the correct rate (of modules), then all is good ...<br /><br />Lance.Lance Botelle (Bard of Althéa)https://www.blogger.com/profile/16124192098553066324noreply@blogger.comtag:blogger.com,1999:blog-7272872431029789665.post-51997447083737989102013-07-23T20:11:14.280-04:002013-07-23T20:11:14.280-04:00I've released the areas I made for Crimmor. An...I've released the areas I made for Crimmor. Anyone who wants can feel free to use them.<br />http://nwvault.ign.com/View.php?view=NWN2PrefabAreas.Detail&id=637<br />or<br />http://neverwinter2.nexusmods.com/mods/272/?<br /><br />Anyone could also take the Crimmor campaign and remove the campaign stuff and use all the areas, including those I used that were prefab.<br /><br />Using Crimmor itself has two caveats, the city does not have graveyards inside the city (Per Ed Greenwood: the populace, except for the very rich, are cremated to prevent undead problems. The very rich are buried outside the city), and the city has no human enterable sewer system to keep sewer monsters down (Ed didn't mention this, but it makes sense given the graveyard information).Kamalhttps://www.blogger.com/profile/17637115231105776944noreply@blogger.comtag:blogger.com,1999:blog-7272872431029789665.post-28077342511833186192013-07-22T09:39:47.013-04:002013-07-22T09:39:47.013-04:00I'm going to be the first to chime in here.
T...I'm going to be the first to chime in here.<br /><br />The entire time playing crimmor ( was recording for bug fixes so a little distracted) I kept thinking two things. This is a great different concept for a game, going the very narrow (1 rogue) but very deep set of options (you can do pretty much anything to get a result).<br /><br />The other thing I kept thinking is a place this detailed seems almost a waste to not use in another campaign. And I was thinking in the more traditional party sense. The barrel emporium seems like a catchy landmark for dozens of quests. I have yet to see more than one city adventure, and that city quite honestly felt more like a town.Eguintir Eligardhttps://www.blogger.com/profile/12319335483254994121noreply@blogger.com