Seahorse Cove Prefab slum area, default lighting: nighttime
http://nwvault.ign.com/View.php?view=NWN2PrefabAreas.Detail&id=10762&id=331
Same area, relit using "Exquisite Lighting" daynightset, made darker at nighttime and using soft windowlights. The lights are SLS "3 Candles" with lerp off. For small windows the "3 candles" radius is reduced to 2. Notice the window glow at top right.
Same area, default moonset.
http://nwvault.ign.com/View.php?view=NWN2PrefabAreas.Detail&id=10762&id=331
Same area, relit using "Exquisite Lighting" daynightset, made darker at nighttime and using soft windowlights. The lights are SLS "3 Candles" with lerp off. For small windows the "3 candles" radius is reduced to 2. Notice the window glow at top right.
Same area, another view. Notice the glow near the windows from the 3 Candles light, especially visible in the two larger windows near the center of the picture.
Same area, relit using "Exquisite Lighting" daynightset, made darker at moonset and using soft windowlights.
For reference, the same area, using "Exquisite Lighting" daynightset, daytime.
For reference, the same area, default light