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http://nwvault.ign.com/View.php?view=NWN2ModulesEnglish.Detail&id=466
To celebrate, a selection of some of my favorite non spoiler screenshots.
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Because of this, Path of Evil comes off as being "story-lite", that's because you're making the story as you go, becoming the villain. Path of Evil is about the history of a villain before they "threaten the Realms". Once you leave Neverwinter, Path of Evil has an open world.
You are not required to agree with every evil thing in Faerun. For example you can tell people your personal code means people should be free and refuse slaving quests. Similarly, companions can and do have "non evil" traits such as caring for their family. They're not all homocidal maniacs, and you don't have to be either.
30+ hours of gameplay. 11 possible companions. 160+ quests. Your own stronghold a la Crossroads Keep. Nearly 300 areas.