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Use your skills as a Shadow Thief in the streets of the Amnian caravan capital of Crimmor. The module assumes you are a Shadow Thief, but would play fine if you wanted to pretend you were a Harper Agent infiltrating them. Players start at level 8 (may change). You can level up ingame. Rogue class is not forced but the game will likely be uncompletable if you are not at least primarily a rogue class as the module is all about skill usage.
The lockpicking GUI is courtesy Hellfire and KC of RWS. PRR controls chest ownership and pickpocketing.
As a proof of the concept of non-combat play and rogue play, Shadow Thief: Crimmor is almost entirely composed of prefabs and recycles some quests from my Path of Evil campaign. Because of this, it's already reached internal testing.