I've got my testing completed up to the pont where you go to the
"endgame" areas. The testing was slowed down by my discovering and
needing to fix some issues with a tileset. Some of the things that
worked in my test module did not work in the real module, and some of
the things like module transitioning could only be tested in the real
module. I tested the sidequests long enough ago I need to test them
again to mark them off on my checklist in case something broke between
then and now. At least I do expect them to work right.
As I've gone I've cleaned up various placeholding things like journal
entries that just identified the journal state as opposed to providing
proper journal entries. I've also smoothed out a number of conversations
so they flow much better than they did.
My testing has identified a number of spots that I need to add some
content to. Finding that sort of thing is something I expected based on
my previous campaigns, so it's not really a surprise. An example would
be something like a town where the only thing of interest was the local
priest. It needs some more life to it, otherwise it winds up like the
various towns of Storm of Zehir that exist only as taverns.
A Neverwinter Nights 2 Blog for the module/campaign "Bedine"; And also the "Crimmor" and "Path of Evil" campaigns.
Friday, May 27, 2016
Wednesday, May 4, 2016
Placeables Galore
Release of my Tileset Construction Kit and Placeables packs. Over a thousand new placeables ready for use.
Beginning with separating pieces from tilesets for use as individual placeables, I also broke out pieces of existing placeables that didn't exist as separate placeables in order to use them as separate placeables. Also included are natural material walls made from the Walls of the Faithless, Wall of the Faithless statues with more useful textures (stone/ice in case of medusa/white dragon), hanging flowery plants (reskin of soz vines/roots) to brighten up your areas.
By blueprint count, there are 800 placeables in the pack. I use original textures where possible to save on pack size. This pack includes my previously released natural glowy stuff pack.
Tileset Construction Kit: http://neverwintervault.org/project/nwn2/hakpak/kamals-tileset-construction-kit
Placeables Pack: http://neverwintervault.org/project/nwn2/model/kamals-placeables-pack
Beginning with separating pieces from tilesets for use as individual placeables, I also broke out pieces of existing placeables that didn't exist as separate placeables in order to use them as separate placeables. Also included are natural material walls made from the Walls of the Faithless, Wall of the Faithless statues with more useful textures (stone/ice in case of medusa/white dragon), hanging flowery plants (reskin of soz vines/roots) to brighten up your areas.
By blueprint count, there are 800 placeables in the pack. I use original textures where possible to save on pack size. This pack includes my previously released natural glowy stuff pack.
Tileset Construction Kit: http://neverwintervault.org/project/nwn2/hakpak/kamals-tileset-construction-kit
Placeables Pack: http://neverwintervault.org/project/nwn2/model/kamals-placeables-pack
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