So here's a bunch of toolset screenshots from the exotic inn.
Pic 1: reading area 
Pic 2: upper hallway 
Pic 3: basement level 
Pic 4: basement level another angle (crafting and merchants in the back of pic)
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Pic 5: main floor
Pic 6: main floor second angle
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Pic 7: The drink deliverator 
Pic 8: Stairs to basement (note the ode to NWN2/MotB/Soz) 
Pic 9: Feature alcoves
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Looks good. It's pretty hard to come up with creative ways to do the same old interiors (like inns, shops, etc.)
ReplyDeleteYou should consider tweaking the lighting a bit. Is it on the default Daytime setting? A matter of taste perhaps, but it seems a bit too light for me.
Thanks Azenn. It's also being used as an gathering/intro area for hiddentales.com, so it's a bit too lit on purpose here. These screenshots were to show them, it'll be a bit darker when it shows up in my campaign.
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