Approximately 2450 sounds from freesound.org, re-encoded and renamed by myself so they can be used in nwn2. I have also provided nwn2 sound blueprints for each sound. This is roughly 10x the number of sounds nwn2 includes via the toolset. This pack is complete with blueprints organized into categories based on default nwn2 sound organization. Sounds from freesound.org are licensed under one of four Creative Commons licenses, see the credits for specifics. The filenames had to be shortened for nwn2, so the initial number matches the number of the file on freesound.org (the numbers are unique).
Note that these sounds are generally recorded from real life, and are generally high quality (some of the "zombie groans" are groan worthy :-) )
Sounds have been grouped into 4 groups of approximately equal number of files. You probably want to download all four groups, and select the sounds that work for your module or campaign, removing the rest. The sounds should be copied to your module or campaign folder. The blueprints go in the same location, and will appear in the toolset under the freesound.org category.
Blueprint categories, all are under the Freesound.org category:
Background and Ambient: similar to the default Background category, plus sounds that make for good area wide ambient sound
Cave: sounds most likely to be found in caves, rubble and the like.
Chatter: Same as default, sound for groups of people, crowds etc
City & Town: same as default, most useful for placing in cities/towns, generally the sound of work being done
Creatures: same as default, creatures, animals, birds, vermin
Dungeon or Creepy Sound: sounds most likely to be used for dungeons or creepy effects.
Environmental: same as default, sounds of water, fire etc.
Human Vocalization: individuals speaking, coughing, etc.
Instruments and music: both melodies and single notes
Modern Day House: sounds from real life, lawnmowers, microwaves and such
Sci-Fi sounding SFX: hopefully self explanatory
Short SFX like clicks or beeps: brief sounds for use as button presses or the like.
I categorized the sounds by listening to them, so things are likely not perfectly categorized.
Credit to Tchos for working out how to batch convert sounds for use in nwn2. (http://social.bioware.com/forum/1/topic/163/index/12546943#14386608)
"Okay, I did a few. There are only a couple of steps, really.
- Get WinFF.
- Drag your sound files into it, and use the settings shown here (Bitrate: 96, Channels: 1). Hit the "Convert" button.
- Get MP3toBMU.
- Navigate it to your mp3s and select them all.
- Make sure your screen looks like this screenshot ("rename .wav" selected), and then hit the button.
- Serve hot."
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