I also fixed my daynight settings for the "transition" time. Things were too orangish red. Now I have a coloration calculated as the average of moonset and sunrise.
A Neverwinter Nights 2 Blog for the module/campaign "Bedine"; And also the "Crimmor" and "Path of Evil" campaigns.
Sunday, January 25, 2015
Daynight transition setting
I figured out a way to have my standard "intro with the DM" be in character. It's written, and more importantly, scripted. I hadn't scripted the sort of thing I'm doing for the intro.before, but the folks on the forums got me going in the right direction. As a bonus I realized when working on the scripting that I could use this elsewhere in the campaign to solve a plot problem I was having difficulty working out.
I also fixed my daynight settings for the "transition" time. Things were too orangish red. Now I have a coloration calculated as the average of moonset and sunrise.
I also fixed my daynight settings for the "transition" time. Things were too orangish red. Now I have a coloration calculated as the average of moonset and sunrise.
Thursday, January 1, 2015
Dead video card
Well, my video card decided yesterday it didn't want to see 2015. Fortunately I had the foresight back when I put this computer together to get a motherboard with basic built in video capability. I can't run the toolset on motherboard video (or do any other gaming, or even use the full resolution of my monitor), so the toolset will have to remain closed until the replacement card gets here sometime next week. I guess I'll be jotting down ideas in notepad and maybe working on conversations via the flamewind conversation editor until the new video card arrives.
Subscribe to:
Posts (Atom)