Friday, April 16, 2010
That's not the only NWN1 content that could use converting. There's a far chunk of other placeable content, but floor content is flat, so it hopefully shouldn't take a lot of remodelling, just apply these textures to some of the floors already present. Skydome's would be another conversion that would seem to be relatively simple.
A hot lava ground texture and a volcano plume placeable card. You've seen the photos from Iceland. The NWN2 lava placeable is fine, but can only flow horizontally, a ground texture could flow vertically. A smoothed cooled lava ground texture would be good too. A volcano plume placeable card is necessary for when you're not actually on the volcano, it's off in the distance. Placeable cards in general is an area that could use filling in, some cities or other structures in the distance, mountains.
Proper, defined clouds as placeables. Area fogs and smoke don't cut it. I want some poofy clouds to put around floating cities, or underfoot while the players are on high bridges. Cumulus and stratus please. Cumulonimbus would be great as a card placeable.
Actually loud waterfall sounds. I can barely hear "large waterfall" even after I've turned the sound placeable up to max in the toolset. Large waterfalls are loud, they have a roaring sound, they should drown out most everything if you're near the base.
Ability to change some tilesets floor/wall/ceiling textures. RWS Deep Halls comes to mind (Sorry you guys). One or two of the Obsidian tilesets has the same lack of ability to have the textures changed (Shadow Fortress) . I bet Deep Halls would look spectacular with the clean/smooth Sunken Ruins textures on it (good for Drow interiors I'd imagine) instead of the chunky roughhewn look they have now.