Monday, October 17, 2016

Closing in on release

With the exception of some minor bugs I'm aware of, Bedine is all tested ingame.

There's still some conversations to write as they are placeholders, some of the OM location objects and a quest boss for instance. And I'd like to include some bard type npcs to let the player hear stories and music tracks similar to how I did it in Crimmor.

Then I need to do some file trimming, as otherwise the download is going to be bigger than I'd like. There's a lot of custom content, but I didn't keep good track of just what I actually used versus what's in the folders but doesn't actually get used.