When I released my tileset project, I hadn't expected that community member rjshae would start turning out new and expanded tilesets on a regular basis. I've updated the ptoject six times in little more than two months as rjshae released new tiles and tilesets. And there's at least two more in the pipeline from him, converting a nwn1 drow tileset and an all new adobe tileset.
Since Bedine will use a SoZ style overland map and the existing Obsidian documentation on the OM was.... well I'll say it was incomplete. So I've been doing documentation on the OM like I previously did documentation and a demo for the SoZ trade system. It's rather time consuming, but will be a good community resource. And like when I did my commoner ai, it's taking a bunch of time to get something together I consider essential for my mod.
That plus a new job taking my time during the week, so I've only been working on this during the weekends. Quests and areas and such are things I haven't worked on much if at all. It was the same when I did the commoner ai, just did that, so it's not out of the ordinary.