Tuesday, July 14, 2015

Originally, this was going to be in a cave.

The BCK demo area, shown in original texture and after I retextured things (and tinted the bck floor pieces). It looks much better with RWS citadel and stock cobblestone textures. Originally I was going to use this as an underground ruined city, but I like the results so much it's now going to be above ground.

Friday, July 3, 2015

Sword Coast Legend

So Sword Coast Legends revealed map design is going to be randomly generated dungeons that you can then add detail to. I don't have a problem with that, it's their game and their prerogative.

Their forums now have a thread where people say all the things they want in the toolset. They are not going to get them. There are author names I recognize from NWN 1/2 and Neverwinter Online there, asking for things NWN's toolsets do, that the Sword Coast Legends toolset will never do. Now that they've finally been told it's not going to do them, these people have moved to "well, Sword Coast Legends will add x to the toolset after the game is released". No they won't. If they do I'll make my character eat his virtual hat.

What's sad is we've had this conversation before, with Neverwinter Online:

Person X: "I wish the NWO toolset could do X, Y, and Z. I'd totally have it's babies."
Me: "The NWN toolsets can do X,Y, and Z, and have since they were released."
Person X: "If only there was some game that had a toolset that did X, Y, and Z. I'd totally have it's babies."
Me: Facepalm.

Repeat for Sword Coast Legends.