Sunday, August 14, 2016

Bedine Update

Since that last post I fixed almost all of the bugs identified in the last playthrough, and have just finished up another test playthrough. This time I got almost to the end and got stopped by a walkmesh issue (transitioning to an area with a complicated walkmesh), so I made it maybe 90% of the way through the main path. I'd guess about 20 hours of gameplay if you do everything I think.

[counts up screenshots I took of bugs...] About 50 bugs or so from this playthrough. Some are basic things like typos, some are stopping some sidequests or are related to the custom class/feat work. This test was more focused on the main plot though, so four larger sidequest areas didn't get any testing as I wanted to check how combat balance would be if the player was main quest focused. Combat balance was somewhat improved with this playthrough, needs further tweaking, I ran into a couple of spots where I needed to break out the testers dagger of doom.