Sunday, August 28, 2011

Walk around Crimmor for yourself

Since the last post generated a lot of excitement. Here is the full thing as it stands in it's incomplete and  little tested form.

edited I regularly back up to these locations. Lots of bug fixes, and many placeholder areas now finished/rebuilt. Same links as always


hak file

You can walk around most of the city by default, all the external areas are open by default and many internal areas are either open or a set of lockpicks away, or just open it in toolset. Some aren't complete, but most are. Most conversations are in place, even if they are relatively linear at this point and there's some placeholders. If you're interested in the plot, just talk to the guy you spawn in front of and you can be on your merry way. It will break on you a couple hours in, but should give you a taste for the gameplay.

Don't bother to report any bugs you find. This isn't a beta or anything like that, just a release of a pre-alpha so interested people can do what I said above, walk around and look around. Some quests already work, some don't, most areas have no sound (I plan on doing custom sound). Commoner npc's just stand there (their ai is disabled while it's being tested). If you open it in toolset there's some extra areas (those not named sh_ or shadow_).

Saturday, August 20, 2011

Back online

Since I figured out how to run the toolset when Steam can't connect. I've got screenshots. Sans distraction from the internet for several weeks, I moved a good chunk of stuff from "needs to be implemented" to "complete". The list of "complete" stuff is now longer than the list of "needs to be implemented", yay! Doesn't mean tested or anything.

Monday, August 8, 2011

So much for Steam offline mode and nwn2

My Internet is currently down, and will be for 10 days, thanks to the incompetence of ATT. Unfortunately Steam will not let me launch the toolset or game when Steam starts in offline mode, it thinks it needs to update (ie download more ads as I have no games with updates), so Steam does not launch and generates an error.

At least I can use the flamewind conversation editor to do some writing.

Edit: I discovered that if you launch nwn2toolsetlauncher.exe you can start the toolset without Steam trying to launch. Still can't start the game (including via the toolset), so there's no way to test your toolset work, but you can at least work on things.

Wednesday, August 3, 2011

The community's worst news in a while.

Hellfire is retiring from NWN2 projects. It was bound to happen eventually, but still.