
http://nwvault.ign.com/View.php?view=NWN2ModulesEnglish.Detail&id=466
To celebrate, a selection of some of my favorite non spoiler screenshots.


Story: You are the villain of the story. This means it's up to you to decide what needs to be done. No Aldanon rambling on, no Nasher to give specific instructions. One companion will provide a very general framework for you, but it's up to you to figure out where to go and what to do. Did anyone tell Ammon Jerro how to defeat the King of Shadows? No, he figured things out himself. You may be told you are looking for an item in a city, and it's up to you to find it.Because of this, Path of Evil comes off as being "story-lite", that's because you're making the story as you go, becoming the villain. Path of Evil is about the history of a villain before they "threaten the Realms". Once you leave Neverwinter, Path of Evil has an open world.
You are not required to agree with every evil thing in Faerun. For example you can tell people your personal code means people should be free and refuse slaving quests. Similarly, companions can and do have "non evil" traits such as caring for their family. They're not all homocidal maniacs, and you don't have to be either.
30+ hours of gameplay. 11 possible companions. 160+ quests. Your own stronghold a la Crossroads Keep. Nearly 300 areas.

