A Neverwinter Nights 2 Blog for the module/campaign "Bedine"; And also the "Crimmor" and "Path of Evil" campaigns.
Monday, February 11, 2013
Bringing .max files into Gmax, without Max
You need 3DExplorer from http://dutch-boy.com/3De/ (version 1.8 or above), which will open .max files and allow you to save them as .3ds and .obj. Once they are in .3ds you need gmax scripts that can import the object into gmax. Fortunately someone made scripts for that. You need the 3ds importer v1.1 from http://pages.videotron.com/browser/ I found that page via the Natural Selection modding website, at http://forums.unknownworlds.com/discussion/95819