A Neverwinter Nights 2 Blog for the module/campaign "Bedine"; And also the "Crimmor" and "Path of Evil" campaigns.
Sunday, April 14, 2013
It's virtually inevitable that there will be bugs found in any release, and naturally Crimmor was not immune to that. I followed the good practice of included a patch hak. What I've done is make the odd number patches via the patch hak, to allow updates for people that have already started and have savegames, and the even number a full update that addresses the things that can't be patched, map changes and such. Version 1.04 should be up at the Vault/Nexus today.