I ran into and worked out some unexpected bugs in how I was handling encounter spawning. Also there were bugs to work out with ipoint conversations not starting correctly when called from the OnEnter script for areas. Both were plot breaking bugs because I have both things are part of the main quest path.
Also ran into walkmesh issues with some newly released placeable bridges, though bridge walkmeshes are always hard to get right. The bridges I had had received an update which seems to have fixed their walkability, though not some camera issues with them.
In any case, things are steadily moving along and I'm working on mostly fixing things that could only be tested in the actual areas, such as walkmeshes, conversational cameras etc. There's also work making sure generic commoners are doing their things, gardeners holding shovels and such.