Like this guy from Futurama ---------------------->
You see, I had a perfectly working overland map. I could go anywhere in the game world. I'd tested it multiple times. The only problem was that the OM module had too many areas in it, making transitions to the OM slow as NWN2 loaded them all. So I split the OM module into two, one for eastern Faerun and one for western, and updated all the map triggers. Rebaked all the areas.
No. Now things are completely borked. See that placeable conversation? That's not a barkstring, and there are no conditionals on the responses. And the area to transition to is in that same module. I had one placeable conversation that did pop up correctly, but disappeared after a tiny fraction of a second. I couldn't even tell it had occurred except that it showed up in the log (as a barkstring). Then sometimes they work.
Except when they don't. I can close and reload and the behavior will change. Generally, I can't transition to new modules from my OM. On the occasions when I can, I can't go transition back.
Except when I can. I tested transitioning from a module back to the OM module, and either it doesn't work (nothing happens), or the transition works, but deposits me at the start point for the module instead of the destination waypoint.
I'm using Obsidian scripts and naming conventions.
So I'm going to ask for help from a kind soul out there to help me figure this out. I've reduced one of my OM modules to a few area and packaged it for someone out there to look at. Critters removed for tester safety, loadscreen hak removed etc, areas moved right together to test, but scripts kept. You can get it here.
Someone tell me what's wrong? Or do things just work for you?
On the other hand, the custom loadscreens and tips are still working just fine (that area is a prefab by sgk73).