Well, if just posting about a frustration is going to get me answers as quickly as my last post:
Another one of those problems that just appeared out of seemingly nowhere. This is seperate from the barkstring conversation issue I posted.
New area transition triggers for module transition in my campaign have broken (ie: they used to work, now they don't). They either:
a) don't work at all. They player enters them and nothing happens, or the transition autosave happens but they don't transition.
b) work, but send the player to the module start point, not the designated waypoint.
I've tried several versions of area transitions. I've used the standard new area transition trigger, as well as generic triggers with the ga_olmap_load script and the ga_load_mod script.
The destination waypoints exist and I have confirmed their tag names as well as the module names being referenced.
Has anyone else run across this? Wyrin commented to my previous post that he's started to see some of this behavior. This issue is preventing me from releasing an updated test version of Path of Evil.