A Neverwinter Nights 2 Blog for the module/campaign "Bedine"; And also the "Crimmor" and "Path of Evil" campaigns.
Wednesday, March 18, 2015
So here's something.
For those wondering what I was doing when I wrote up and released documentation on how the SoZ overland map works.... Bedine now has a working overland map with custom encounters (complete with goodies). Next step will be getting all the random maps in place, Bedine will be taking advantage of something SoZ supported but never used, having multiple random maps for a given terrain type.
A custom OM for Bedine was in the plans from the beginning, it was just I've only now gotten around to getting it implemented. I've had the map itself in a roughly built stage for a long time, now it has all the triggers and such that a SoZ style OM needs.
There's some debug text visible in the picture, but you get the idea.