Thursday, January 14, 2010

More testing, More screenshots.

Some skills are useful outside of combat. I need to add more of this though.






More "flavor text".















Sometimes flavor text is used to give game relevant information. Here the player is told they are unable to rest in the area.






Just some pretty shots:
Temple of the Old Night, Calimport Muzad






A pretty prefab area.

Wednesday, January 13, 2010

More testing, More screenshots.

Hmmm, where are we?







Oh, there we are (and an example of my "flavor text" system)







Surprisingly, not hostile.







What trip there would be complete without these folks (another example of "flavor text")?






Haha, a pictorial example of broken doors.







Commoners randomly spout quotes that are thematically related to the area they are in.

Tuesday, January 12, 2010

Custom work by request from the official forums

Eguintir Eligard asked for a 2x2 room inside a tree for a druidic interior for Islander. I did it by rescaling some SoZ trees for the walls and using planks for the floor. The decorating is up to Eguintir.



Another shot inside the room.







MoktahTGS wanted a rescaled and recolored Evard's Tentacle. This shot shows the purple original next to the version I made.
Not shown is another tga that handles some of the Evard's effects.

Finally CyborgWolf wanted help with a huge red sun. Huge enough?
This sun casts a glaring light as well.

Sunday, January 10, 2010

Come see the Calimport Muzad...

MOAR SCREENSHOTS :-)































Come see the Calimport Muzad...

Welcome to the Calimport Muzad: the undercity under Calimport.

I really like this shot ---->

I'm torn on the fog though. This fog looks pretty cool, but realistically it should be black fog since the Muzad is underground. What do people think?


The Temple of Old Night stands off to the left, dominating the Muzad.






What kind of house is that in the background?







The Muzad was created as Calimport simply built over old areas. Many ruins line the streets.





Some cultivate light giving plants and mushrooms in the darkness.







Outside the Temple of Old Night is a large market. You might not walk away with all your fingers if you're not careful. (incidentally I removed that large tent, it interferes too much with the ingame camera.)

Thursday, January 7, 2010

Custom vfx, falling cherry blossoms and driving blizzard

Banshe on the official forums said he wanted to have falling cherry blossoms for an asian themed mod. So I whipped some up.




Cherry petals version. In this version the petals slowly fall straight down. As a response to Banshe's request for this behavior.








Also a driving blizzard effect, which is hard on video cards, but combined with a short distance white fog makes a convincing blizzard. It takes the Thaymount Dust and replaces the default tga for it with the snow tga.



Our friend the blade golem provides a sense of the fog range in the second picture. The short fog distance helps the video card too.





Both the flowers, petals, and blizzard are tintable. Here is a "cherry storm"





"Cherry blizzard" test shots. Let's just say this does bad things to your video card....


















Tuesday, January 5, 2010

Ever more screenshots. You know, because people like them.

The Calim desert can be viciously bright during the day.









Winds kick up the dust, making sunrise and sunset pretty interesting. (this area adapted from the Solvheil:Tahamman prefab and redone to my needs)





Nighttime in the desert.




Closeup shot in the desert town.



Overhead shot in the desert.





More prettiness in the desert.
Desert Ruins (the Solvheil: Solvheil Ruins prefab, once again adapted)


Also in the ruins (the elementals are high level because they spawn as encounters and I'm using an overpowered testing pc).